Two Worlds 2 – An Epic Adventure in 120 parts (walkthrough)
By McAkomx - Some time ago I finished the RPG Two Worlds 2. At the beginning I just wanted to create a few videos to get an impression of the game. At some point, somebody asks me whether I could still create one or two more videos. At the end there were 120 videos, with a duration of more than 28 hours. Enjoy!
Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom. In spite of a self-sacrificing battle against evil, the twins were separated and Kyra is now under the influence of a powerful magic spell from which there is no escape. Evil influences are attempting to awake the slumbering powers of an old generation in order to dominate all of Antaloor, and the hero is powerless to do anything about it...
Champions Online Beta Screenshots [and a small review]!
Today is the day Champions Online goes to Open Beta. With this happening the NDA also goes down.
I was in the closed beta, and I made a lot of screenshots during that time.
Ladies, Geeks, Nerds and Gentlemen, I present you
Champions Online Beta Screenshots
This was my main superhero, a Soviet Union Dr.Who, from 1 to 40, I'm gonna miss him (closed beta to open beta transition included complete character wipe).
At level 25 you had the possibility to create your own arch-nemesis. The arch-nemesis was another way to introduce content. You'll get to fight your arch-nemesis and foil his or her evil master plans. Dr. Who's arch-nemesis was Prof. Koninchewisz, a female half-cyborg mad scientist:
[Addendum]
I've been asked via email what my opinion is about Champions Online. Well, CO has potential, but in it's current state (I left when it went Open Beta) it is not worth my money. Here's why:
Power Unbalance:
There are powers that pretty much dominate everything, and powers that have been "nerfed" into oblivion because they were to powerful, i.e. useless powers.
Bear in mind it might have changed since Open Beta, but it was frustrating to see drain life being completely useless after it was way too powerful. Same goes for Concussion Beam. Lately I've heard the took the "nerf bat" to the travel powers. I can't figure out how this has affected PVE, but I surely can understand it from the PvP perspective.
Cryptic is doing it the wrong way, in my opinion. Seeing that a power is too good in PvP it has to be toned down, which in turn can become totally useless in PvE. They need to look at both perspectives, not only one. But that's just me.
Lack of End-content:
People will tell you about Unity and Omega. Well, about Unity. You get to do 5 (6?) daily missions, which are solo-able, after you turn them in you get a daily group mission to do. Keyword "DAILY", once a day.
Omega is supposed to be raiding, which I couldn't experience in my closed beta time due lack of people who were equally interested. So I can't talk about Omega.
But that pretty much is. There's not a whole lot to do, yet. Cryptic of course will deliver content continually in the future, let's hope it'll be good. Still I can't figure out what to do once you hit 40, did ALL your low-level and remaining quests, and your daily Unity. Omega? That's it? Start another character? Yet another character?
Micro-transactions:
I loathe micro-transactions. I can't stand them. Although they will be "optional" and "mostly" "asthetic" it's been said, that IF and WHEN people can buy "game changing" stuff via micro-transactions this stuff WILL be available to everybody. Meaning you don't have to buy it, you can earn it in-game (investing a whole lot more time I'd guess).
This is usually a deal breaker for me because this WILL encourage a mentality like this "Why the heck would I grind, and grind, and grind for days, if I can just ditch out 10 buck?" among other things.
Just to clear it up: Champions Online will cost you a monthly fee on top of that you can optionally buy stuff via micro-transactions.
That being said, this game has a potential to be THE superheroes MMO. I hope it flourishes! I love superheroes games. I'll take a look at Champions Online at a much later time again.
Demigod – Can you smell what “The Rook” is cookin’? [HD gameplay clips]
Demigod has been out since April 14th 2009 and some of my friends are playing it like crazy. Although I loathe strategy games this one fascinates me.
Perhaps it's those RPG elements or perhaps it's the whole mix of RPG, strategy and tactic.
The game itself is not a pure strategy game. It has RPG elements where you can buy stuff and arm your chosen demigod and of course it has the usual strategy elements you'd expect, but not all of them.
Demigod plays different from your standard Real Time Strategy game like StarCraft, WarCraft, Company of Heroes, etc.
It plays different because you don't control units. You control 1 single unit, your chosen demigod. Perhaps Demigod can be compared to Warcraft 3 with Defense of the Ancients (DotA).
There are 2 types of demigods you can chose from: Assassins and Generals.
Assassin demigods are made to me more of an RPG character who fight on its own. While the General demigods are made to be for RTS play since they can summon units who help fight alongside the General.
The Assassin demigods are Rook, Unclean Beast, Torchbearer and Regulus and the Generals are Vampire Lord, Sedna, Oak and Queen of the Thorns. It's been said on the official forums that 2 more playable demigods are coming out later in a content patch.
There is no campaign mode as most of you may be used to. This game focuses heavily on multiplayer. Although you can play a solo tournament, it's pretty boring, even in its hardest mode. Multiplayer is where the fun is!
There are 4 different match modes you can play:
- Conquest, where one has to destroy the opponents citadel in order to win.
- Dominate, where one has to capture and hold flags in order to win.
- Slaughter, where one has to defeat a specific number of the opponents demigods.
- Fortress, where one has to destroy the opponents fortresses.
That being said, I played the Solo Tournament mode, 8 rounds. Recorded it, transcoded it to 720p HD and uploaded it on YouTube.
Links to the HD gameplay clips on YouTube after the break.
Fallout 3 goes into the Pit – “The Pitt” HD game play clips!
Fallout 3: The Pitt is out, and I'm playing it.
What was a simple and quick "run and grab 10 ingots" turned out to be a "grab whatever ingot you see and explore the zone" Quest!
I'm doing "Unsafe Working Conditions" in the clips. You have to go inside 'The Steelyard' and collect 10 metal ingots. If you get all 100 of them, you can then turn the remaining 90 for extra items. If you play on XBox 360, you get an achievement too.
Love it, it's as good and as interesting as Operation Anchorage. Although Operation Anchorage has got negative reviews, because people feel it didn't "fit" into Fallout 3, they forget that Operation Anchorage was a simulation and a crucial moment in Fallout's history.
Anyway playing 'The Pitt' is entirely different as 'The Pitt' integrates in the actual Fallout 3 time line. After a short while you will get a broadcast signal followed by a message pop-up, same procedure as with Operation Anchorage.
The DLC "The Pitt" isn't long. If you are a slow player, perhaps you get 5-6 hours out of it at most. If you play it fast it'll be even shorter, I'd estimate about 2-3 hours tops. Before you get angry bear in mind that DLC's are NOT intended to be full expansions with tens of hours of game play. DLC's are small content patches which add a few hours at most to the game.
I want to apologize for a few things though in the clips:
1) There are some "breaks" in the videos. Meaning I stopped recording to read a terminal, or to open a lock, or to browse through my pip-boy. I didn't record this because it was unessential to the game play and it would be a waste of space (All 5 clips were worth uncompressed and not trans-coded about 78 Gbyte of Disk Space!).
Don't worry though I usually started to record from this point where I stopped.
2) I did NOT explore The Steelyard to its fullest extend. I did however at the point when I was recording not know this. I got back later and saw I missed a few spots (and Ingots, got my 100 ingots!)
You see, I don't want to re-record this again. Because when I re-record it, I know the spots already, I know where to look and I know what to do. Recording while being in there the 1st time is something entirely different!
Prologue 0/4 : http://www.youtube.com/watch?v=Hy3Wk-X48Qo
Part 1/4 : http://www.youtube.com/watch?v=PBl0leW7Cbo
Part 2/4 : http://www.youtube.com/watch?v=6Nur7DltuA8
Part 3/4 : http://www.youtube.com/watch?v=HKtPTenScTs
Part 4/4 : http://www.youtube.com/watch?v=u50pDYNgw-Y
Screenshots: http://www.the-screenshots.com/Fallout3/Fallout3_ThePitt/
Long story short: Enjoy and don't forget to watch in HD!
Addendum: I've got emails asking me how many ingots there are and where they all are, what the reason is to collect more than 10 ingots and if you get your items back you had to surrender at the beginning of The Pitt.
There are 100 ingots total. Collecting them all is recommended insofar because you get really awesome items. As for the items you had to surrender at the beginning of The Pitt, yes, you will get them back once you beat the Arena and are summoned to the Pitt Boss Ashur.
I'm not gonna write another lengthy guide to each spot of all the metal ingots, since there are tons of them already on the internet. Take this for example, all the spots for all the ingots!
Must-Have High-Res Texture Packs for Fallout 3
With my system (specs are at the end) I usually play games on 1920 x 1200 with 16xAF and 0xAA (ocassionally 2xAA). Now I love Fallout 3, take my blog name and think
.
I usually use High Resolution Textures Mods ranging from 1024x1024 quality upwards to 4096x4096. But bear in mind, higher resolution textures means more graphic card RAM and generally a powerful PC is necessary. If you aren't sure if your PC can handle it don't install every texture pack at once. Install one, test one, install the next one, test the next one, etc.
So far I've come across this packs I really think will up your quality a lot.
- Hi-Res Weapons or 4Aces HiRes Weapons, the name says it all. A lot of weapons textures will now be in higher resolution.
- Terrain pack and the addon Terrain pack Rocks. Terrain, the most important part of Fallout 3. You'll spend a lot of your time outside.
- Rivet City Texture pack, the City Rivet will now look much more detailed!
- Megaton Texture pack or Megaton Re-Done Texture pack, enjoy Megaton in a much higher detail.
- 4Aces HiRes Armor, all armor is higher detail.
- High Definition Texture Pack or 4Aces HiRes Pack (Textures and Meshes), then there's the random HD pack. Some other textures you'll want to have. If you are asked to overwrite, decline. Only copy the new textures or overwrite smaller files with bigger files. It usually means the bigger file is the better quality.
To use custom made textures and mods, you need to Invalidate. Which is why you'll need ArchiveInvalidation Invalidated .
With those six Packs you'll up the quality of your Fallout 3 by a lot! Now there are a lot of other small hi-res textures for all sort of stuff. For example for Vault Doors, Historical Documents, Skill Books and much, much more.
Just look for "hi-res Fallout 3" on google.com or Fallout 3 Nexus and you'll be baffled.
My system specs are: CPU: E6600 @ 3GHZ, 9x333 | MoBo: P5B Deluxe/WiFi-AP | RAM: 4GB A-Data Vitesta Ext. Edt. 800Mhz@833 | GPU: PowerColor HD4870 1GB
Enjoy your Fallout 3 in much more detail, Don Salva.
PS: Check out this screenshots galleries Fallout 3 & Fallout 3: Operation Anchorage.
PPS: Get the HiRes Texture Packs for all the DLC's too
Addendum 17.05.2010:
Like a lot of people who have large amount of mods, especially texture mods, I've experienced frequent crashes to desktop. This is due the fact that Fallout 3 is a 32Bit game and is programmed in such a way to make use of maximum 2GB of RAM. If you have, say 4GB RAM or more, Fallout 3 makes no use of it.
Fear not, there has been a solution since last year which I completely missed up until a few months ago. Large Address Aware Enabler for FO3 or FO3 RAM Boost. Either one works and reduces the crashes to almost a nonexistence.




