Resident Evil 5, Red Faction: Guerrilla & Batman: Arkham Asylum – Videos and Screenshots!
I had some time on my hands to kill, so I decided to waste it with recording Red Faction: Guerrilla, Resident Evil 5 and Batman: Arkham Asylum gameplay videos and its cut-scenes/cinematics.
I've played mostly Red Faction: Guerrilla. This game is simply awesome. The fact that you can destroy pretty much anything in the environments invites some serious tactics. For example planting remote-exploded bombs under a bridge and killing passing enemies by blowing said bridge at the right moment.
Or blowing up huge smokestacks at the right moment only to watch said smokestack fall on a patrolling enemy car, following by exploding said car, throwing exploding car into the next enemy crowd. Resident Evil 5, however awesome this game is and Batman's super-awesome free flow combat system simply can't beat this for me!
That being said, Resident Evil 5 and Batman: Arkham Asylum are both awesome games! Batman even more so if you have a Nvidia GPU allowing you to play with PhysX enabled. Gives an even more eerie feeling when traveling in damp, dark corridors!
As for Resident Evil 5:
I recorded all 53 in-game cut-scene cinematics from Resident Evil 5. During the recording I switched the costumes (Chris: Warrior, Safari. Sheva: Clubbin', Business) and filters (default, retro, classic horror).
Sadly only 3 gameplay videos! Maybe I'll record a few more, when and if I play Resident Evil 5. The game is great, don't get me wrong. But it has very little replay-value for me. Since I played the game through I can replay all chapters. If you want me to replay a specific chapter, throw me a mail, tweet, dent, or leave a comment!
Batman: Arkham Asylum - Gameplay
Batman: Arkham Asylum - Screenshots
Red Faction: Guerrilla - Gameplay
Red Faction: Guerrilla - Cinematics
Red Faction: Guerrilla - Screenshots
Resident Evil 5 - Gameplay
Resident Evil 5 - All 53 cut-scenes
Resident Evil 5 - Screenshots
Fraps & VirtualDub: How to save disk space and enjoy good quality, small file size HD video clips

The biggest problem most of us face while recording gameplay clips with Fraps is its disk space usage. Fraps records everything uncompressed, continuously (free version is limited to 30 sec.) and sequential. Meaning from start till stop the "whole" clip is split into single 4GB files (For FAT32 filesystem user convenience).
The length of a single 4 GB clip depends on the resolution and the in-game scene you record it in. For example, for me a 4 GB clip has about 90 sec. worth of gameplay in 1920x1200 resolution.
Because of this uncompressed real-time recording your frame-rates drops significantly while playing. There is NO way to keep up 40+fps with Fraps running unless you have one hell of a monster system.
Imagine what happens when you want to capture a 30+ min gameplay clip. Either you buy yourself a Terabyte HDD or you use a very simple trick: recording in half-size, upscaling and sharpening. Read the How-To guide!
Must-Have High-Res Fallout 3 Texture Packs for official DLCs!
Back then I listed the "must-have" texture packs for Fallout 3 to greatly enhance F3's graphics. Since then Bethesda released 5 DLCs (Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta), and modders have been going crazy.
There are all kind of HD (HQ, HiRes or High-Res, same meaning different spelling) (re-)texture packs and different (re-)models of pretty much anything on Fallout 3 Nexus. If you still don't know it, Fallout 3 Nexus is the main source for Fallout 3 mods, models and textures.
Running with higher resolution texture packs as always results in higher demand on your computer. Be sure your PC can handle it, don't install all texture packs at once. Install one pack at a time, test it out then continue with the next.
Long story short: I'm quite fond of 4Aces DLC high-res textures [direct link]. Enjoy!
Addendum 17.05.2010:
Like a lot of people who have large amount of mods, especially texture mods, I've experienced frequent crashes to desktop. This is due the fact that Fallout 3 is a 32Bit game which in turn results in the usage of a maximum of 2GB of RAM. If you have, say 4GB RAM or more, Fallout 3 makes no use of it.
Fear not, there has been a solution since last year which I completely missed up until a few months ago. Large Address Aware Enabler for FO3 or FO3 RAM Boost. Either one works and reduces the crashes to almost a nonexistence.
Some Fallout related videos:
Trine – A platform game utilizing physics
I'm not easily swayed and fascinated by a game. The last one that really, and I mean REALLY, fascinated me was Baldur's Gate 2 and Fallout. Since then there have been a lot of good and very good games, but no diamonds so far. That is, until now. Trine, man I tells ya, 'tis game just amazes me.
Perhaps it is because this game so much reminds me of my childhood where I used to play The Lost Vikings, I'm a sucker for nostalgia all right. It should be mentioned the new Monkey Island Remake "The Secret of Monkey Island: Special Edition" is just as awesome!
Or perhaps because this game simply is so awesome. Trine is almost just like The Lost Vikings. You get to play a mage, who conjures boxes, bridges and platforms, who moves objects with his hands, a thief who uses exploding arrows and swings with her rope, and a warrior who uses brute force to smash through the enemy hordes.
The only difference between The Lost Vikings and Trine is that Trine uses "real" physics in order for you to solve the puzzles and that you have instant access to all 3 heroes from anywhere whenever you want. That means you don't have to move the mage first, then the warrior, then the thief. You move as "one". Press "1" the mages comes out, Press "2" the thief goes, Press "3" the warrior appears.
The story behind Trine is somewhat fuzzy. The 3 characters are captured inside a crystal, which is why you have access to all 3 of them anywhere, anytime. Evil spreads throughout the world, you have to beat the evil in order to be freed from the crystal. Quite cliche I know.
Throughout the levels you earn experience and you can loot items from chests. Earned experience results in level gain for each character. Earned points from level ups in turn can be spent to expand each characters abilities. Looted items can be distributed freely between characters in order to make them more powerful.
I can't stress physics enough, it's not the focus of Trine but it is a huge part of the game. You WILL have to make use of it's physics to solve the puzzles.
The only downsize is, Trine is way, way too short. Only 20 levels and the game is done. How fast you do each level depends on the difficulty your set and your ability to solve puzzles. Still I feel 20 levels are too few.
Anyway if you seek a great, amazing platform puzzle-solving game then Trine is just that. I made a few 720p HD game play clips while I was playing it. Enjoy!
Game Play #1: Part 1/2, Part 2/2
Game Play #2: Part 1/3, Part 2/3, Part 3/3
Game Play #3: Part 1/3, Part 2/3, Part 3/3
The Hillbillies invade Fallout 3 – “Point Lookout” HD gameplay clips!
As you can probably imagine I'm currently playing the 3rd new DLC, "Point Lookout". It's Bethesda's 4th one and many more may come (I guess I was wrong, 5 is enough!).
Point Lookout takes you to an isolated island, it is Fallout 3's equivalent of Point Lookout State Park. An amusement park, with a huge carousel surrounded by a damp swamp and an old lighthouse overlooking it. It gives off an eerie feeling.
And the bonus: remember the Pint-Sized Slasher? Perhaps Point Lookout, Maryland is where the Slasher originated.
The whole DLC is somewhat horror / thriller themed. The nuclear bombs did not fall on Point Lookout, but the island was simply forgotten and left to its own resources.
New monsters are present, the Swampfolk, inbreed hillbillies with hostile attitude toward the player, such as Trackers, Creepers/Scrappers and Brawlers/Bruisers. Even a swamp variant of ghouls and mirelurks. Oh, and a new set of humans too, the Tribals.
Of course new quest-able perks are added, although nothing huge, still funny to have and weapons such as double barrel shotguns, axes and shovels.
Because so many Confederates died during the American Civil War on Point Lookout, you'll find Confederate Hats by the thousands.
All in all, I can only recommend this DLC! The 5th DLC "Mothership Zeta" is coming in July August, and will supposedly involve the crashed alien ship and not so friendly extraterrestrials.
Gameplay clips:
The Local Flavor (Calvert's Mansion): Part 1/2, Part 2/2
Exploding Calvert Mansion
‘Dismembering for Dummies’ by X-Men Origins: Wolverine [HD gameplay clips]
Have you ever wanted a special guide for dismembering stuff? Well, look no more! X-Men Origins: Wolverine 'uncaged edition' is the ultimate guide for you to master dismemberment.
I say this, because I play this game, and boy, is the violence excessive. Only game that beats X-Men Origins: Wolverine 'uncaged edition' in terms of violence, blood, guts and gore is Ninja Gaiden.
Game's an action-adventure. You get to play Wolverine and relieve his past, especially his Origins in Weapon X. According to Wikipedia roughly 90% of the same-titled movie storyline is in the game as well.
X-Men Origins: Wolverine 'uncaged edition' is about fast paced action with a sheer amount of chainable combos where guts drop, heads roll and limbs fly with jaw dropping fatalities as an icing on the cake!
Oh, and you get to watch Wolverine losing flesh 'n bones and regenerate them slowly back.
At some point, if you are careless enough you can see Wolverine almost striped naked to his adamantium skeleton. An awesome sight.
But it ain't everything gold everything that shines. The whole game is too easy. No matter what difficulty level you choose you'll blaze through the game in your sleep. And those minibosses, man I tells ya, they be teh suck! Repetetive...almost always the same ones and the first tactic that worked before still works on the 12385th one.
Music...bah, where be da coolz music? Very boring music, I had hoped for a more noticable music during the game play, but nada, zip! And most importantly, there's no friggin' multiplayer mode.
I mean are you friggin' kidding me? I can no has smash me friends? I's sad panda! Co-op would indeed be very nice to have, but that would make no sense in a game about Wolverine.
Perhaps some deathmatches in some sort of Arena? Now that would be cool. The sheer amount of combos and fatalities would indeed give a great replay value, if only there was a multiplayer mode...
Clearly the 'uncaged edition' was meant for the mature Wolverine fans while the "light" versions for Wii and PSP are acessible to our young'uns. All in all a must have for the Marvel fans; a should-have for the fast-paced melee-combat loving fans!
Links to various YouTube gameplay clips, cinematics, cut-scenes and In-Game screenshots after the break!








